![]() ![]() ![]() Similar to the way home gaming consoles overtook the market from arcades. Applications on smartphone and tablet devices have become the most used gaming platform, moving away from the traditional home video game consoles. ![]() 61% of video games in the last 6 months of 2014 were free. This reason has been connected with video games that are free-to-play and at the hands of mobile applications. The IAB adds that not only are women growing in numbers as gamers but also people of older age. In 2011 the number of females that played a video game was at 49%. The statistics showed females being 52% of people who played a type of video game on a half-a-year basis. This independent study made by the Internet Advertising Bureau (IAB) showed females were accounted for half of the population of gamers. A 2014 study showed more females interacted with the video game market than males. The female demographic of video games has been increasing with more players than some would believe. Female gamers are usually overlooked or harassed for their favorite hobby and then transgender characters in video games are handled very unprofessional by developers and publishers. Video games are not only for the male demographic and there are a lot of reasons why it has seemed that way. It will have sources with dates to show the positive changes that have occurred since the beginning of gaming. This article will discuss gender issues and the roles they have throughout the video game market and community. Females are now accounted for over half the population of people who play video games. Video games should no longer be recognized by the public as a hobby or pastime just for young males, but for all genders and ages. The number of female gamers has increased through the years and that number continues to grow each year. Modern video games have improved this issue but still include sexist features in certain video game titles, as well as the community of female gamers being left out and harassed for playing video games. Gender inequality in video games has dated back since the 1980s with characters portraying as different genders because of unpopular emotional state or reactions from consumers and advertisers alike. ![]()
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